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Referencia Pedagógica

versión On-line ISSN 2308-3042

Resumen

HERNANDEZ GONZALEZ, Anaisa; MUNOZ CASTILLO, Vanessa; NUNEZ LOPEZ, Carlos Rafael  y  VEGA CRUZ, Gilda María. Gamification platform in the assessment of roles in the training of the computer engineer. RP [online]. 2020, vol.8, n.1, pp. 18-34.  Epub 07-Nov-2020. ISSN 2308-3042.

In a software development team each member plays one or more roles. Each role has associated certain skills that the people who play it must possess. In the formation of the Computer Engineer, the academy has the responsibility of contributing knowledge and promoting the development of skills that contribute to these roles. Of course, you also have to evaluate how students acquire them. This paper presents a proposal on how to use gamification in the evaluation of roles. The platform described is expected to generate mobile applications that contain a strategy for evaluation, customized by the teacher. The tool incorporates the mechanics, components and dynamics of the games that are interesting for the segment for which it is intended: university students of the Computer Engineering degree. It constitutes a qualitative investigation that uses the action research method, with the purpose of generating a benefit for the students and knowledge of relevant research on the application of gamification to the object of study.

Palabras clave : Computer Teaching; Game; Roles; Gamification; Gamification Platform.

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