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Revista Cubana de Informática Médica
versión On-line ISSN 1684-1859
Resumen
LEYVA REGALON, José Antonio y MAYOL CESPEDES, Irisleydis. Serious Games in Training and Cognitive Rehabilitation. RCIM [online]. 2019, vol.11, n.2, pp. 140-157. Epub 01-Dic-2019. ISSN 1684-1859.
The use of computer-assisted cognitive training and rehabilitation programs facilitates addressing cognitive functioning difficulties with greater precision and consistency. This type of assistance has been based in recent years on serious games of web, Virtual Reality and Augmented Reality technologies. In the present paper, a bibliographic review of serious games with these technologies was carried out for training and cognitive rehabilitation, evaluating their incidence in the motivation and the implications of their methods and interaction devices in people treated with these games. Evidence is presented of individuals who have been treated under this type of non-pharmacological treatment.
Palabras clave : serious game; training; cognitive rehabilitation; virtual reality; augmented reality.