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Conrado

versão On-line ISSN 1990-8644

Resumo

LIBERIO AMBUISACA, Xiomara Paola. The use of gamification techniques in the classroom to develop the cognitive skills of children from 4 to 5 years of Initial Education. Conrado [online]. 2019, vol.15, n.70, pp. 392-397.  Epub 02-Dez-2019. ISSN 1990-8644.

Gamification is a learning technique that uses games in the educational field with the objective of obtaining adequate results in student learning. In this globalized world, improving the teaching practice is necessary, for this reason in this document we will establish some considerations on the use of gamification as a didactic strategy that allows the development of cognitive skills in children from 4 to 5 years of Initial Education. This work methodologically contemplates a theoretical review of the fundamentals that explain the gamification and use of Information and Communication Technologies in teaching practice, concluding that the use of video games with interesting content strengthens the teaching - learning process by promoting environments of significant learnings that help enrich the brain abilities of students in ages from 4 to 5 years.

Palavras-chave : Gamification; Cognitive abilities; learning technique; ludismo.

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