SciELO - Scientific Electronic Library Online

 
vol.16 número74El enfoque filosófico de la investigación social en la formación de los estudiantes de la carrera en educación básicaRomanticismo, expresión de libertad índice de autoresíndice de assuntospesquisa de artigos
Home Pagelista alfabética de periódicos  

Serviços Personalizados

Artigo

Indicadores

  • Não possue artigos citadosCitado por SciELO

Links relacionados

  • Não possue artigos similaresSimilares em SciELO

Compartilhar


Conrado

versão On-line ISSN 1990-8644

Resumo

CAMPOS NAVA, Marcos  e  TORRES RODRIGUEZ, Agustín Alfredo. Using a video game as a teaching resource in mathematics class: The Case of the puzzle hands of time. Conrado [online]. 2020, vol.16, n.74, pp. 201-206.  Epub 02-Jun-2020. ISSN 1990-8644.

This work reports the use of a video game as a didactic resource in a higher level algebra, geometry and computational tools course. For this, a commercial video game called “Hands of time” from Final Fantasy XIII-2 was selected, whose characteristics allowed us to identify in this resource, elements that are compatible with the approach to problem-based learning (ABP). Taking the aforementioned video game as context, a project was presented to a group of students, which focused on finding routes or solution algorithms. As a final part they had to make an oral presentation of their results. The analysis of the main findings was carried out using as references the use of digital tools for teaching mathematics, and the problem solving approach.

Palavras-chave : Video game; didactic resource; computational tools; digital tools.

        · resumo em Espanhol     · texto em Espanhol     · Espanhol ( pdf )