SciELO - Scientific Electronic Library Online

 
vol.17 número2El proceso de enseñanza-aprendizaje del bateo en la Escuela DeportivaCaracterización psicopedagógica del proceso de iniciación en ajedrez desde la perspectiva de los elementos básicos índice de autoresíndice de materiabúsqueda de artículos
Home Pagelista alfabética de revistas  

Servicios Personalizados

Articulo

Indicadores

  • No hay articulos citadosCitado por SciELO

Links relacionados

  • No hay articulos similaresSimilares en SciELO

Compartir


Podium. Revista de Ciencia y Tecnología en la Cultura Física

versión On-line ISSN 1996-2452

Resumen

HERNANDEZ MITE, Kelly Deysi  y  MAYORGA ALBAN, Amalín Laydasé. Gamification as a didactic resource for university Physical Education classes. Rev Podium [online]. 2022, vol.17, n.2, pp. 796-809.  Epub 25-Ago-2022. ISSN 1996-2452.

Gamification is a learning technique that transfers the full potential of games to the educational field to improve the results of students in class, it consists of transferring the mechanics of games to other daily practices, which allows turning routine activities into a playful learning process and promotes the natural way of learning. The research that is presented tried to show an experience of gamification as a didactic resource in Physical Education classes, in the students of the University of Guayaquil. The documentary review, observation and survey were used as scientific methods, which facilitated knowing the behavioral, cognitive and motivational behavior of the university students studied, as well as drawing recurrent methodological guidelines from gamification, which caused significant changes in the educational context from Physical Education, both personalized and group.

Palabras clave : University context; Physical education; Gamification..

        · resumen en Español | Portugués     · texto en Español | Inglés     · Español ( pdf ) | Inglés ( pdf )