<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>0864-2141</journal-id>
<journal-title><![CDATA[Educación Médica Superior]]></journal-title>
<abbrev-journal-title><![CDATA[REMS]]></abbrev-journal-title>
<issn>0864-2141</issn>
<publisher>
<publisher-name><![CDATA[Centro Nacional de Información de Ciencias MédicasEditorial Ciencias Médicas]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S0864-21412023000300001</article-id>
<title-group>
<article-title xml:lang="es"><![CDATA[Requerimientos para la producción e implementación de un Material Educativo Digital]]></article-title>
<article-title xml:lang="en"><![CDATA[Requirements for Producing and Implementing Digital Educational Materials]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Díaz-López]]></surname>
<given-names><![CDATA[Mónica María]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Pimienta Rodríguez]]></surname>
<given-names><![CDATA[Samuel Xavier]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
</contrib-group>
<aff id="Af1">
<institution><![CDATA[,Universidad de la Sabana Departamento de Biociencias y Educación Médica ]]></institution>
<addr-line><![CDATA[Chía ]]></addr-line>
<country>Colombia</country>
</aff>
<aff id="Af2">
<institution><![CDATA[,SEPRIORI  ]]></institution>
<addr-line><![CDATA[ Bogotá]]></addr-line>
<country>Colombia</country>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>09</month>
<year>2023</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>09</month>
<year>2023</year>
</pub-date>
<volume>37</volume>
<numero>3</numero>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://scielo.sld.cu/scielo.php?script=sci_arttext&amp;pid=S0864-21412023000300001&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://scielo.sld.cu/scielo.php?script=sci_abstract&amp;pid=S0864-21412023000300001&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://scielo.sld.cu/scielo.php?script=sci_pdf&amp;pid=S0864-21412023000300001&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="es"><p><![CDATA[RESUMEN  Introducción: La revolución digital ha llegado al campo educativo y exige que los entornos educativos digitales generen experiencias educativas contundentes. Para realizar este proceso, es fundamental diseñar y construir un material educativo digital (MED) ajustado a los lineamientos tecnológicos, técnicos y pedagógicos enmarcados en la neurobiología del aprendizaje (NA) del estudiante.  Objetivo: Evaluar los elementos necesarios para la producción de un material educativo digital (MED) inédito, mediante su implementación en estudiantes.  Métodos:  Se realizó un análisis cuantitativo a través del Test de Wilcoxon SR con el software SPSS de IBM, y un análisis cualitativo con el software QDA Miner. Posteriormente, se triangularon los datos.  Resultados: En el análisis cuantitativo se obtuvo una diferencia estadísticamente significativa entre el pretest y el postest (p &lt; 0,001) y la mediana entre dicha diferencia de 22,6 %. En el análisis cualitativo se definieron tres categorías: los comentarios positivos de la experiencia, las sugerencias de los estudiantes al proceso y las dificultades técnicas surgidas durante la implementación.  Conclusiones:  Son evidentes el interés, la motivación, el enganche y el disfrute de los estudiantes de una forma activa en el proceso de aprendizaje, que proporcionan un punto de partida para transformar las prácticas educativas con resultados significativos.]]></p></abstract>
<abstract abstract-type="short" xml:lang="en"><p><![CDATA[ABSTRACT  Introduction:  The digital revolution has reached the educational field and demands that digital educational environments generate powerful educational experiences. To carry out this process, it is essential to design and build a digital educational material adjusted to the technological, technical and pedagogical guidelines framed in the student&#8217;s neurobiology of learning.  Objective:  To evaluate the necessary elements for the production of an unpublished digital educational material, through its implementation in students.  Methods:  A quantitative analysis was performed through the Wilcoxon SR test using the IBM SPSS software, together with a qualitative analysis using the QDA Miner software. Subsequently, the data were triangulated.  Results:  The quantitative analysis yielded a statistically significant difference between pretest and posttest (p &lt; 0.001), as well as a median difference of 22.6%. The qualitative analysis permitted to define three categories: positive comments on the experience, the students' suggestions to the process, and technical difficulties encountered during the implementation.  Conclusions:  The students&#8217; active interest in, motivation for, engagement towards and enjoyment of the learning process are evident, facts that provide a starting point for transforming educational practices with significant outcomes.]]></p></abstract>
<kwd-group>
<kwd lng="es"><![CDATA[gamificación]]></kwd>
<kwd lng="es"><![CDATA[herramienta tecnológica educativa]]></kwd>
<kwd lng="es"><![CDATA[innovación educativa]]></kwd>
<kwd lng="es"><![CDATA[neurobiología del aprendizaje]]></kwd>
<kwd lng="en"><![CDATA[gamification]]></kwd>
<kwd lng="en"><![CDATA[educational technological tools]]></kwd>
<kwd lng="en"><![CDATA[educational innovation]]></kwd>
<kwd lng="en"><![CDATA[neurobiology of learning]]></kwd>
</kwd-group>
</article-meta>
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