<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>1815-5936</journal-id>
<journal-title><![CDATA[Ingeniería Industrial]]></journal-title>
<abbrev-journal-title><![CDATA[Ing. Ind.]]></abbrev-journal-title>
<issn>1815-5936</issn>
<publisher>
<publisher-name><![CDATA[Facultad de Ingeniería Industrial, Instituto Superior Politécnico José Antonio Echeverría, Cujae.]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S1815-59362015000300002</article-id>
<title-group>
<article-title xml:lang="en"><![CDATA[Micro-world of The airplane of the muda: A systemic approach to Lean]]></article-title>
<article-title xml:lang="es"><![CDATA[Micromundo de El avión de la muda: una aproximación sistémica al Lean]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Pérez-Rave]]></surname>
<given-names><![CDATA[Jorge]]></given-names>
</name>
<xref ref-type="aff" rid="A01"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Cortés-Zapata]]></surname>
<given-names><![CDATA[Sebastián]]></given-names>
</name>
<xref ref-type="aff" rid="A01"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Alonso-Restrepo]]></surname>
<given-names><![CDATA[Daniel]]></given-names>
</name>
<xref ref-type="aff" rid="A01"/>
</contrib>
</contrib-group>
<aff id="A01">
<institution><![CDATA[,Universidad de Antioquia Departamento de Ingeniería Industrial ]]></institution>
<addr-line><![CDATA[Medellín ]]></addr-line>
<country>Colombia</country>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>12</month>
<year>2015</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>12</month>
<year>2015</year>
</pub-date>
<volume>36</volume>
<numero>3</numero>
<fpage>238</fpage>
<lpage>252</lpage>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://scielo.sld.cu/scielo.php?script=sci_arttext&amp;pid=S1815-59362015000300002&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://scielo.sld.cu/scielo.php?script=sci_abstract&amp;pid=S1815-59362015000300002&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://scielo.sld.cu/scielo.php?script=sci_pdf&amp;pid=S1815-59362015000300002&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="en"><p><![CDATA[The airplane of the muda is a game on a production line, used for practical training on Lean Manufacturing (LM). The aim of this paper is to provide a computer model for the game that approaches it from a systems perspective, to broaden its scope beyond the traditional tactical and operational end, to understanding and strategic decision making. The integration of all this with a challenging case (i.e. maximising cash flow) on an interface in which users can make line balancing decisions, 5S and 5 whys, makes for a computer micro-world on system dynamics. Users can test their hypotheses, receive feedback, and analyse behaviour, not only in the short term, but over a period of 25 years, while enabling instruction on simple LM tools, as well as underlying concepts and complex behaviours of business improvement. Moreover, the results obtained have pointed out interactions between the production, finance, customer, and improvement subsystems, which may lead to improved understanding of business transformation processes]]></p></abstract>
<abstract abstract-type="short" xml:lang="es"><p><![CDATA["El avión de la muda" es una lúdica sobre una línea de producción, utilizada para la enseñanza práctica de la Manufactura esbelta (ME). El objetivo de este artículo es modelarla computacionalmente y abordarla desde el pensamiento sistémico, para darle mayor alcance hacia la comprensión y la toma de decisiones estratégicas, y no solo tácticas y operativas como ocurre actualmente. Al integrar todo esto con un caso retador para el usuario (maximizar el flujo de caja) y una interfaz en la que puede tomar decisiones de balanceo de línea, 5S y 5 porqués, se llega a un micromundo computacional bajo dinámica de sistemas. El usuario puede poner a prueba sus hipótesis, recibir retroalimentación, y analizar el comportamiento no solo a corto plazo, sino también en un periodo de 25 años. Se posibilita la enseñanza de herramientas simples de la ME, así como de conceptos y comportamientos complejos subyacentes en la mejora empresarial. Además, considerando los resultados obtenidos, se identificaron interacciones entre el subsistema de producción y los subsistemas finanzas, cliente y mejoramiento, que posiblemente ayudan a una mejor comprensión de los procesos de transformación empresarial]]></p></abstract>
<kwd-group>
<kwd lng="en"><![CDATA[Lean manufacturing]]></kwd>
<kwd lng="en"><![CDATA[5S]]></kwd>
<kwd lng="en"><![CDATA[line balancing]]></kwd>
<kwd lng="en"><![CDATA[micro-world]]></kwd>
<kwd lng="en"><![CDATA[systems thinking]]></kwd>
<kwd lng="es"><![CDATA[Manufactura esbelta]]></kwd>
<kwd lng="es"><![CDATA[5S]]></kwd>
<kwd lng="es"><![CDATA[balanceo de línea]]></kwd>
<kwd lng="es"><![CDATA[micromundo]]></kwd>
<kwd lng="es"><![CDATA[pensamiento sistémico]]></kwd>
</kwd-group>
</article-meta>
</front><body><![CDATA[  	    <p align="right" style='text&#45;align:right'><font face="verdana" size="2"><b>ART&Iacute;CULO ORIGINAL</b></font></p>  	     <p>&nbsp;</p>     <p> <font face="verdana" size="3"><b><font size="4">Micro&#45;world of The airplane    of the muda: A systemic approach to Lean</font></b></font> </p>     <p align="center" style='text&#45;align:center'><font face="verdana" size="2">&nbsp;</font></p>  	     <p align="left" style='text&#45;align:left;line&#45;height:115%'><font face="Verdana" size="3"><b>Micromundo    de El avi&oacute;n de la muda: una aproximaci&oacute;n sist&eacute;mica al Lean</b></font></p>     <p align="left" style='text&#45;align:left;line&#45;height:115%'>&nbsp;</p>     <p align="left" style='text&#45;align:left;line&#45;height:115%'>&nbsp;</p>  	     <p style='text&#45;autospace:none'><font face="verdana" size="2"><b>Jorge P&eacute;rez-Rave,    Sebasti&aacute;n Cort&eacute;s-Zapata, Daniel Alonso-Restrepo</b></font></p>  	     <p style='text&#45;autospace:none'><font face="verdana" size="2">&nbsp;</font><font face="verdana" size="2">Universidad    de Antioquia, Departamento de Ingenier&iacute;a Industrial, Medell&iacute;n,    Colombia</font></p>     ]]></body>
<body><![CDATA[<p style='text&#45;autospace:none'>&nbsp;</p>     <p style='text&#45;autospace:none'>&nbsp;</p> <hr>     <p style='text&#45;align:justify'><font face="verdana" size="2"><b>ABSTRACT</b></font></p>  	     <p style='margin:0cm;margin&#45;bottom:.0001pt;text&#45;align:justify'><font face="verdana" size="2">The    airplane of the muda is a game on a production line, used for practical training    on Lean Manufacturing (LM). The aim of this paper is to provide a computer model    for the game that approaches it from a systems perspective, to broaden its scope    beyond the traditional tactical and operational end, to understanding and strategic    decision making. The integration of all this with a challenging case (i.e. maximising    cash flow) on an interface in which users can make line balancing decisions,    5S and 5 whys, makes for a computer micro&#45;world on system dynamics. Users    can test their hypotheses, receive feedback, and analyse behaviour, not only    in the short term, but over a period of 25 years, while enabling instruction    on simple LM tools, as well as underlying concepts and complex behaviours of    business improvement. Moreover, the results obtained have pointed out interactions    between the production, finance, customer, and improvement subsystems, which    may lead to improved understanding of business transformation processes.</font></p>     <p><font face="verdana" size="2"><b>Keywords:</b> Lean manufacturing, 5S, line    balancing, micro&#45;world, systems thinking.</font></p> <hr>     <p style='margin&#45;right:3.0pt;text&#45;align:justify'><font face="verdana" size="2"><b>&nbsp;RESUMEN</b></font></p>     <p style='margin&#45;right:3.1pt;text&#45;align:justify'><font face="verdana" size="2">"El    avi&oacute;n de la muda" es una l&uacute;dica sobre una l&iacute;nea de producci&oacute;n,    utilizada para la ense&ntilde;anza pr&aacute;ctica de la Manufactura esbelta    (ME). El objetivo de este art&iacute;culo es modelarla computacionalmente y    abordarla desde el pensamiento sist&eacute;mico, para darle mayor alcance hacia    la comprensi&oacute;n y la toma de decisiones estrat&eacute;gicas, y no solo    t&aacute;cticas y operativas como ocurre actualmente. Al integrar todo esto    con un caso retador para el usuario (maximizar el flujo de caja) y una interfaz    en la que puede tomar decisiones de balanceo de l&iacute;nea, 5S y 5 porqu&eacute;s,    se llega a un micromundo computacional bajo din&aacute;mica de sistemas. El    usuario puede poner a prueba sus hip&oacute;tesis, recibir retroalimentaci&oacute;n,    y analizar el comportamiento no solo a corto plazo, sino tambi&eacute;n en un    periodo de 25 a&ntilde;os. Se posibilita la ense&ntilde;anza de herramientas    simples de la ME, as&iacute; como de conceptos y comportamientos complejos subyacentes    en la mejora empresarial. Adem&aacute;s, considerando los resultados obtenidos,    se identificaron interacciones entre el subsistema de producci&oacute;n y los    subsistemas finanzas, cliente y mejoramiento, que posiblemente ayudan a una    mejor comprensi&oacute;n de los procesos de transformaci&oacute;n empresarial.</font></p>     <p style='margin&#45;right:3.1pt;text&#45;align:justify'><font face="verdana" size="2"><b>&nbsp;Palabras    clave:</b> Manufactura esbelta, 5S, balanceo de l&iacute;nea, micromundo, pensamiento    sist&eacute;mico.</font></p> <hr>     <p style='margin&#45;right:3.0pt;text&#45;align:justify'><font face="verdana" size="2"><b>&nbsp;</b></font></p>     <p style='margin&#45;right:3.0pt;text&#45;align:justify'>&nbsp;</p>     ]]></body>
<body><![CDATA[<p style='margin&#45;right:3.0pt;text&#45;align:justify'><font face="verdana" size="2"><b><font size="3">INTRODUCTION</font></b></font></p>     <p style='margin&#45;right:3.0pt;text&#45;align:justify'><font face="verdana" size="2">One    of the best&#45;known and most effective production philosophies today is the    Toyota Production System (TPS), known as <i>Lean Manufacturing</i> in the Western    world &#91;1&#45;2&#93;. This system demands the reconfiguration of a variety    of elements so that it produces what is required, at the right time, under the    right conditions, assuming teamwork, the freeing of human potential, a decrease    in manufacturing waste, and lifelong learning. "The airplane of the <i>muda</i>"    &#91;3&#93; is a game that aims to facilitate initiation into elements of this    work philosophy. From a constructivist approach, the game allows learners to    live the reality of the seven types of waste of manufacturing, while identifying    their origins, intervening with small changes and promoting continuous improvement.    To that end, the game simulates a production process whose goal is to produce    five paper airplanes in 2.5 minutes, complying with two quality requirements    for each plane: flying at first attempt and having wings visually aligned. The    process, made up of 12 operations (not all valuable), happens in five single&#45;staff    work stations. The game generally takes three production runs; in the initial    stage, participants experience excess waste; in the second stage, they work    to reduce waste before running production again, &nbsp;to improve initial performance;    often a third stage, where participants&rsquo; implement ideas for improvement,    is needed to reach the target. Improvements consist of type 5S and 5&#45;whys    actions. It is viable to deploy improvement tools, such as line balancing and    visual management, given the task&rsquo;s simplicity, flexibility and closeness    to the reality of production.</font></p>  	     <p style='margin:0cm;margin&#45;bottom:.0001pt;text&#45;align:justify'><font face="verdana" size="2">The    scope of this teaching&#45;learning tool &#91;3&#45;4&#93; is limited mainly    to short&#45;term operational and tactical improvement decisions, despite successful    reviews. In strategic roles, besides the short term, it is necessary to focus    on improvement actions from a systemic view, and to study underlying structures    that yield understanding of elements of the company and their interrelationships.    After all, a short&#45;term solution may not behave the same over time. On the    one hand, it is not feasible for the participant to reflect systemically, either    in the game environment or in reality, given the failure to provide participants    with an actual company, to experiment, estimate, make mistakes, impact results,    and receive feedback, to be able to understand why things go as they do. Despite    these limitations, technological advances let them go through the experience    using computer simulated micro&#45;worlds &#91;5&#45;6&#93;. On the other hand,    it is feasible to model the operation of "The airplane of the muda" game, and    incorporate system dynamics that implement systems thinking. This pragmatic    necessity, also supports the conclusions of &#91;7&#93; on the state of the    art and challenges to simulation games for engineering education, in which a    call is made to enable a comprehensive understanding of the issues by adopting    holistic approaches. In such sense, this paper presents a computational micro&#45;world    "The airplane of the muda" that facilitates systemic understanding of business    improvement based on the theory of <i>Lean Manufacturing</i>. This micro&#45;world    lets users experience the process of decision making interactively (5S, line    balancing, root cause analysis), study the complexity of corporate behaviour    in light of the use of improvement tools, consider the consequences of planned    actions in the mid to long&#45;term (5 to 25 years), reflect on, and perhaps    shift their mental models.</font></p>  	     <p style='text&#45;align:justify'><font face="verdana" size="2"><b><font size="3">METHODS</font></b></font></p>  	     <p style='margin&#45;right:&#45;.5pt;text&#45;align:justify'><font face="verdana" size="2"><a href="#f06">Table    1</a> presents the procedure subsequently detailed in the fieldwork.</font></p>     <p align="center"><a></a><a name="f06"></a><img src="/img/revistas/rii/v36n3/t0102315.jpg" width="498" height="532" alt="Table 1. Stages and specifications of the procedure followed"></p>     
<p style='margin&#45;right:&#45;.5pt;text&#45;align:justify' align="center"><font face="verdana" size="2">Fieldwork    was conducted in a single room, which was organised as shown in <a href="#f01">figure    1</a>.</font></p>     <p align="center"><a name="f01"></a><img src="/img/revistas/rii/v36n3/f0102315.jpg" width="396" height="248" alt="Figure 1. Deployment distribution of the &quot;The airplane of the muda&quot; game "></p>     
<p><font face="verdana" size="2">To ensure reproducibility of the test, templates    were created to standardise measurements of distances between work stations    and raw material supply points and warehouses for compliant (OK) and non&#45;compliant    (Not OK) goods. The game, in its initial stage (with much waste), was applied    at University of Antioquia, to six groups of third and fourth semester industrial    engineering students, who had no knowledge of the development of this game or    of LM. They volunteered to participate. Each group had a single production run    (initial stage: with much waste). &nbsp;In each case, production stopped at    30 paper planes, to collect the greatest number of observations. The first three    and the last three planes produced were excluded to stabilise the line during    observation. Based on &#91;8&#93;, after collecting the data, endpoints were    removed and distribution was determined at the times that best fit the operations    using the Kolmogorov&#45;Smirnov test, selecting the distribution that in contrast    displayed the greater value of p. In no case were data sets with fewer than    30 items accepted. <a href="#t02">Table 2</a> shows the summary of the features    of interest of the game, with ANV indicating activities that do not add value    and AV those which do.</font> </p>     <div align="center">        ]]></body>
<body><![CDATA[<p>&nbsp;</p>       <p><a name="t02"></a><img src="/img/revistas/rii/v36n3/t0202315.jpg" width="459" height="468" alt="Table 2. Features of the work stations where the activity   was deployed"></p> </div> <font face="verdana" size="2"><b><font size="3">RESULTS</font></b></font>      
<p style='text&#45;autospace:none'><font face="verdana" size="2">&nbsp;<b>Conceptual    model:</b></font></p>     <p style='text&#45;autospace:none'><font face="verdana" size="2">The conceptual    model began by considering possible subsystems in the production of the planes    and also improvement actions being implemented. Thus, after analysis, four subsystems    are defined: finance, production, improvement and customer. They are described    below:</font></p>     <p style='text&#45;autospace:none'><font face="verdana" size="2">Finance<b>:</b>    this subsystem <a href="#f02">figure 2</a> consists of two balance cycles (B).    They share the payment variable, which drains cash flow and accounts payable.    &nbsp;Thus, the more revenues are higher than costs, the more cash flow increases.</font></p>     <div align="center"><font face="verdana" size="2"><a></a>&nbsp;</font> </div>     <div align="center"><a name="f02"></a><img src="/img/revistas/rii/v36n3/f0202315.jpg" width="563" height="230" alt="Figure 2. Finance subsystem causal diagram"></div>     
<p align="center" style='margin&#45;top:0cm;margin&#45;right:&#45;.5pt; margin&#45;bottom:0cm;margin&#45;left:14.2pt;margin&#45;bottom:.0001pt;text&#45;align:center'>&nbsp;</p>     <p><font face="verdana" size="2">Production: <a href="/img/revistas/rii/v36n3/f0302315.jpg">figure    3</a> shows the detail of the production line. "The airplane of the muda" consists    of five work stations (Pj) connected in a series. What happens at the last station    depends on what happens at its predecessor, and so on up to P1, which feeds    on the raw material in stock. One part of what is produced at workstation 5    (P5: quality control), goes to the finished goods warehouse; the other part    is discarded as non&#45;compliant.</font></p>     
<p><font face="verdana" size="2">Details about what happens at each workstation    are found in<a href="/img/revistas/rii/v36n3/f0302315.jpg">    figure 3</a>, where the phenomenon is extended to a certain P<sub>j</sub> station.    Thus, the units it produces depend on its production capacity, the production    that station receives from the previous work station, which is equivalent to    the stock of work in process at station j (raw material in the case of station    1) and the space available in the store of the next work station (P<sub>j &nbsp;+    1</sub>). Therefore, production of a certain workstation j, depends on the store    at the next station, since, even in the case of a limit oversight by those in    charge of production or the operators themselves, unlimited amounts of product    in process cannot be stored, although empirical practice in companies without    inventory control, stop production as, "the next station is down," or simply,    "storage is out". This behaviour starts at the raw material store and goes from    station to station until it reaches the finished goods warehouse, whose storage    capacity is limited. This model disregards investment on new warehouses.</font>  </p>     
]]></body>
<body><![CDATA[<p><font face="verdana" size="2">Having understood the inner workings of the production    line in a series, a big&#45;picture inference is called for, as outlined in    <a href="#f04">figure 4</a>. Note the six balance cycles that make up this subsystem    (B<sub>3&#45;8</sub>). See also that, at the end, there will be more (compliant    (OK) / noncompliant (Not OK)) units, to the extent that production capacity    is increased at the workstation constraining the system, i.e. to a longer cycle    time. The cycles B<sub>3&#45;6</sub> are interpreted in terms of the detailed    line, while cycle B<sub>7</sub> requires another variable, i.e. the units the    line delivers to customers, which empties the store of finished goods (compliant    units). As these are delivered, defective units are released (B<sub>8</sub>).</font></p>     <p align="center"><a name="f04"></a><img src="/img/revistas/rii/v36n3/f0402315.jpg" width="563" height="337" alt="Figure 4. Overall production subsystem causal diagram"></p>     
<div align="center"></div>     <p><font face="verdana" size="2">Another item to note is defp (defect generation    probability), corresponding to a process parameter, which determines how much    product is compliant (OK) and noncompliant (Not OK). This parameter has a normal    behaviour (mean 0.3298; std. 0.0647) and in another subsystem it can be seen    changing during company operation. A key feature to note in <i>LM</i> is the    relationship between <i>Tack Time</i> (How often a unit should be delivered    to the customer) and cycle time. The first is influenced by the units required,    which takes into account requested and defective units, and defect generation    probability. If more units are required <i>Tack Time</i> is shorter, thus alignment    of the cycle and requirement times is more challenging. Finally, line raw material    input is limited, which depends on the company&rsquo;s debt capacity, i.e. as    a time may come when it owes so much money that it cannot continue to obtain    raw materials from the supplier or is forced to take up other means to pay for    them.</font></p>     <p><font face="verdana" size="2">Customer: This subsystem <a href="#f05">figure    5</a> is represented by a balance cycle (B<sub>9</sub>), which illustrates that    the more units the customer demands, the more defective units are made, which    negatively affects performance, and ultimately, results in customer dissatisfaction.    Thus demand is reduced and the company loses market share. On the other hand,    as the company produces and delivers on time, defective units are reduced, compliance    increases and, eventually, demand increases, which in turn overcomes the company&rsquo;s    capacity. On the other hand, a specific market demand has its own limit, and    in this study, decisions on expanding to new markets are not considered.</font></p>     <p align="center"><a name="f05"></a><img src="/img/revistas/rii/v36n3/f0502315.jpg" width="432" height="200" alt="Figure 5. Customer subsystem causal diagram"></p>     
<div align="center"></div>     <p><font face="verdana" size="2">Improvement: Consider three types of improvements;    on the one hand, there is the possibility of modifying the number of staff at    the five work stations that make up the production line, while looking for options    to implement 5S in each station independently, and deploying cause analysis,    based on the 5&#45;whys tool. To understand this system, it was necessary to    use elements from the other subsystems; the result is presented in <a href="/img/revistas/rii/v36n3/f0602315.jpg">figure    6</a>, and was given the name <i>Lean</i> constraint cap to honour the way it    was derived.</font></p>     
<p align="center">&nbsp;</p>     <p><font face="verdana" size="2">This cap is composed of four cycles: Two reinforcements    or snowballs (R<sub>1&#45;2</sub>) and two others for balance (B<sub>10&#45;11</sub>).    In the "Lean constraint cap" it can be seen that, in the short term, using strategies    (training, consultants, etc.) to increase the level of 5S or deploy the 5&#45;whys    generates costs and therefore decreases the company&rsquo;s cash flow; however,    depending on how effective, these improvements may either recover a surplus    on investment, or lose money for the company over time.</font></p>     ]]></body>
<body><![CDATA[<p><font face="verdana" size="2">If such improvement actions do not result in    increased production capacity, fewer units are delivered to customers, and the    revenues that fuel cash flow are negatively impacted. In other words, for S5    actions to generate money, they must shrink time during which no value is added    (time wasted looking for tools, disorder, movement, transport, etc.). Operations    that put constraints on production are to be impacted positively; as by constraint    theory, these are known to increase the capacity of the entire line. With regard    to cause analysis, the probability of defect generation is impacted directly,    regardless of its origin and thus more compliant units may be produced, as illustrated    in the production system (see <a href="/img/revistas/rii/v36n3/f0402315.jpg">figure    4</a>). As with the 5S, if hiring / dismissal or redeployment of staff is not    done to enhance a station&rsquo;s constraining, investment in improvements may    not result in cash flow increase, especially as staff is hired but system capacity    does not increase. All this, of course, is taken together with the other subsystems,    which converge in balance cycles further constraining reinforcing cycles. Note    that we are mixing two important perspectives, looking for and intervening constraining    actions, then applying Lean. Additionally, overall line could also benefit from    cause analysis without the need to take action directly on constraints, because    in the end, it is possible that other stations are enhanced, falling into linearity    and interdependence with other workstations in the production process. In this    case, the last workstation (quality control) would discard fewer units, as the    proportion of compliant paper planes increases.</font></p>     
<p><font face="verdana" size="2">System Overview: Generally speaking, while consolidating    the four subsystems is show in <a href="#f07">figure 7</a>, it can be seen that    customers set the pace of units to be produced (demand, shortfall); the production    line, in turn, executes its mission to respond to the customer, which, depending    on compliance over time, demands more or fewer units.</font></p>     <p align="center"><a name="f07"></a><img src="/img/revistas/rii/v36n3/f0702315.jpg" width="520" height="286" alt="Figure 7.Consolidation of the four subsystems of &quot;The Airplane of the Muda&quot;"></p>     
<p><font face="verdana" size="2">In turn, customers nourish the finances by paying    off purchases finalised with the company, which increases cash flow and reduces    the debts of the company (accounts x payable). Depending on debt, finance can    buy more or less raw material and pay the remaining costs of production. In    turn, production provides information to identify new alternatives for improving    progress. On the other hand, depending on cash flow, improvements may affect    production (5S, 5&#45;whys, line balancing), which could result in greater compliant    unit manufacturing capacity. These actions also generate improvement costs,    which compromises finances. The connection between production and improvements    is a dotted line because it consists of decision&#45;making information, which    is not always noted by the decision maker, or even when noticed, improvements    may still be overlooked; the fact that the production subsystem operates does    not grant it a response from the improvement subsystem.</font></p>     <p><font face="verdana" size="2"><b>Diagram of flows and levels</b></font></p>     <p><font face="verdana" size="2">As a means of evidence, and extension of this    article, only the production subsystem will be discussed <a href="#f08">figure    8</a>, along with the resulting conceptual model.</font></p>     <p align="center"><a name="f08"></a><img src="/img/revistas/rii/v36n3/f0802315.jpg" width="552" height="268" alt="Figure 8. Production subsystem simulation model"></p>     
<p align="left"><font face="verdana" size="2">In the middle of Figure 8 the five    work stations comprising the production line are simulated, then each station    storage process is noted, represented by a tank (Inv Pi). At the top, the line    can be viewed from a global perspective, detailing what goes in (raw material)    and what comes out (finished product) and their interactions with other elements    of the subsystems (demand, shortfalls, etc.). For an explanation of this subsystem,    refer to <a href="/img/revistas/rii/v36n3/f0302315.jpg">Figures    3</a>&#45;<a href="/img/revistas/rii/v36n3/f0402315.jpg">4</a>.</font></p>     
<p style='margin&#45;top:0cm;margin&#45;right:&#45;.5pt;margin&#45;bottom:0cm; margin&#45;left:14.2pt;margin&#45;bottom:.0001pt;text&#45;align:justify'><font face="verdana" size="2">&nbsp;</font></p>  	 <font face="verdana" size="2"><b>User interface</b></font><font face="verdana" size="2">  See the interface in <a href="/img/revistas/rii/v36n3/f0902315.jpg">Figure  9</a>. Micro&#45;world starts with a welcome screen, where users see an overview  of the challenge to be resolved and details of what makes up each of the five  work stations of "The airplane of the muda," supported by photographs, involved  in the construction of a production unit in the game.</font>      
<p style='margin&#45;top:0cm;margin&#45;right:&#45;.5pt;margin&#45;bottom:0cm; margin&#45;left:14.2pt;margin&#45;bottom:.0001pt;text&#45;align:justify'><font face="verdana" size="2">&nbsp;</font></p>  	     ]]></body>
<body><![CDATA[<p align="center" style='margin&#45;top:0cm;margin&#45;right:&#45;.5pt; margin&#45;bottom:0cm;margin&#45;left:14.2pt;margin&#45;bottom:.0001pt;text&#45;align:center'><font face="verdana" size="2">&nbsp;</font></p>     <p><font face="verdana" size="2">The second page refers to the four subsystems    that comprise the simulation model, with images illustrating each task. Also,    arrows show the relationships between the subsystems, to elicit interest in    users so that they try to identify and further understand such relationships.    Page 3 of the micro&#45;world features the operating module, which provides    first&#45;hand information for users to make decisions that improve the performance    of the company. Output variables for decision&#45;making are: cash flow, demand,    unit shortfall, compliance percentage, finished goods stock, defect rates, <i>tack    time</i> to line cycle time ratio, workstation cycle times, debt, and amount    of raw material feeding the line. All variables, except workstation cycle times,    feature trend graphs. Cycle times are incorporated in a bar graph to represent    the balancing wall. In addition, each graph has two information boxes at the    top; the one on the left side of graphs shows the average value of the variable    illustrated, while the box on the right, shows the instantaneous value. Users    can decide to improve the performance of the company as follows: by changing    the workforce (from 1 to 4 workers per station) seeking a balance, implementing    5S (in more than one workstation), and deploying 5&#45;whys. The latter activate    <i>switches</i> (See right illustration, <a href="/img/revistas/rii/v36n3/f0902315.jpg">Figure    9</a>).</font></p>     
<p><font face="verdana" size="2"><b>Validation</b></font></p>     <p><font face="verdana" size="2">Production Line: In order to corroborate the    validity of the game simulation, a comparison of two cycle times at each workstation,    empirical (game deployment) and from the model <a href="/img/revistas/rii/v36n3/t0302315.jpg">table    3</a> was drawn. Another variable in the validation was the entire line cycle    time (in seconds). The results were: Cycle time observed during fieldwork (27.49    sec) and provided by the simulator (26.49 sec).&nbsp;</font></p> <font face="verdana" size="2">Conceptual model: to validate the coherence of the  conceptual model, we started from variables: <i>tack</i>&#45;cycle time ratio,  finished goods stock, unit shortfall, and demand. It was simulated for 25 years,  in order to have sufficient time to observe emergent patterns. Figure 10 shows  the results. This graph has circles with numbers inside to illustrate different  behaviours used as evidence of validation. The first graph (left) shows <i>tack&#45;</i>cycle  time ratios on a scale of 0 to 2. It shows that in the first five years (circled  1) the ratio is almost zero; this, from a theoretical viewpoint, means that the  production line is much slower than customers demand, resulting in a depleted  stock and shortfalls. These last two assertions substantiated by the illustrations  of stock (row 1, column 1) and shortfalls (row 2, column 1) in the space indicated  by &lsquo;circled 1&rsquo;. In the case of the shortfalls, even though they are  still present, they are starting to decrease, but this is not explained from the  other variables shown. This is where the demand variable is included. Generating  shortfalls, as shown in the customer subsystem <a href="/img/revistas/rii/v36n3/f0502315.jpg">figure  5</a>, is known to affect performance negatively, and affects demand over time.  Thus, in <a href="/img/revistas/rii/v36n3/t0102315.jpg">Figure  10</a> (row 2, column 2), demand begins to fall in the first five years. This  explains why the shortfalls are reduced (each time less demand).</font>      
<p><font face="verdana" size="2">There is a point where so few units are demanded    that the line, at current capacity, is already able to meet demand. Next, periodic    compliance affects demand, which then stabilises; In other words, The company    gets the market it can actually supply. From that moment on, a new stage begins    (circled 2), in which the ratio, at times, takes values close to or above 1,    which results in surplus of stock and few shortfalls. For this scenario (2),    the graphs of <a href="/img/revistas/rii/v36n3/f1002315.jpg">figure 10</a>    are balanced. The first two scenarios (circled 1, 2) can be represented under    the causal diagram of <a href="/img/revistas/rii/v36n3/f1102315.jpg">figure    11</a>.&nbsp;</font> </p>     
<p align="center" style='margin&#45;top:0cm;margin&#45;right:&#45;.5pt; margin&#45;bottom:0cm;margin&#45;left:14.2pt;margin&#45;bottom:.0001pt;text&#45;align:center'><a name="f06"></a><img src="/img/revistas/rii/v36n3/f1102315.jpg" width="543" height="226" border="0" alt="Figure 10. 25-year simulation for validation of the conceptual model"></p>  	     
<div align="center"></div>     <p><font face="verdana" size="2">The reinforcing cycle (snowball) generates variable    overflow, while the other two cycles, which incorporate time delays from compliance    above demand, make other variables converge to balance. The reader can follow    the causal relationships outlined in production subsystems (Figures 3&#45;4)    and customer (Figure 5) and arrive at what the diagram of <a href="/img/revistas/rii/v36n3/f1102315.jpg">Figure    11</a> expresses. Returning to the simulation, none of the relations in the    third stage (circled 3), which starts around the 15th year, explains the behaviour    disrupting the balance reached in stage 2. However, Figure 10 only considers    two subsystems, excluding improvement and finance. The first should not influence    this baseline scenario, because no improvement is implemented. As for the second,    it is enough to look at the accounts payable (debt) variable to notice what    took effect in the third stage of the study. There is a point where debts are    so high that suppliers cannot provide the amount of raw materials required by    the company, nor does the company have the capacity to borrow to buy them, i.e.    the company has production capacity, but does not have enough raw material,    it then begins to produce less than required, and this raises compliance concerns,    evident in Figure 12 ("% Completed"). &nbsp;This drains all the stock <a href="/img/revistas/rii/v36n3/f1102315.jpg">Figure    11</a>, ratio drops to almost zero, but there is no shortfall because demand    is almost nil. As a result, cash flow declines <a href="/img/revistas/rii/v36n3/f1202315.jpg">Figure    12</a>. Again, these graphs corroborate the resulting behaviour by integrating    the three subsystems: production, finance and customer.</font> </p>     
<p><font face="verdana" size="2">Regarding the improvement system, all evidence    of the use of improvement tools was satisfactory: when the work force increases    at a given station or when 5S is applied, cycle time decreases; and when the    5&#45;whys are applied the likelihood of model defects is reduced as expected.    Both situations feature time delays, as in reality. However, when only one tool    was applied to each scenario, the results were unfavourable. The best results    were found with tool combinations, after finding leverage points through constraints,    initially, as suggested by the "Lean constraint cap". Further study into this    topic is not the scope of this article; at a later date, there will an article    devoted solely to the analysis of these scenarios.</font> </p>     <p>&nbsp; </p>     ]]></body>
<body><![CDATA[<p><font face="verdana" size="2"><b><font size="3">DISCUSSION</font></b></font>  </p>     <p><font face="verdana" size="2">The Toyota Production System, known to Westerners    as <i>Lean manufacturing,</i> allows for levels of quality, timeliness, safety    and productivity, to be increased, in organizations &#91;9 &#45;10&#93;, using    various improvement tools teamwork guidelines, <i>lifelong learning</i>, empowerment,    creation of stakeholder value, troubleshooting, and the elimination of what    does not add value to customers (<i>muda</i>), among others. Such studies &#91;11&#93;    draw attention to the deployment of a philosophy based on improvement, noting    that its elements must not be taken as "individual pills" but rather applied    systematically and with patience to see results over time, where each tool depends    on the others and, in turn, on soft aspects intrinsic to individuals, managers    and the team. The absence of such an approach can be seen as one of the major    causes of failure in attempting to deploy LM in some Western firms. Hence, we    find a pragmatic necessity for the development of a micro&#45;world to approximate    a systemic understanding of the foundations of such a philosophy. Its use is    suggested when initiating the topic, to elicit reflection and the shift managers&rsquo;,    students&rsquo;, professionals&rsquo; and even operators&rsquo; mind&#45;sets,    before the various tools it comprises are deployed on "the floor". Indeed, analysis    of the interactions of the production line with other subsystems enables identification    of patterns of behaviour key to the implementation of improvements, which in    this study is referred to as a "Lean constraint cap". This structure reflects    the need to implement <i>Lean</i> type improvements, prior to searching for    leverage points to improve the overall system, in line with assumptions of the    "fifth discipline" &#91;12&#93;.</font> </p>     <p><font face="Verdana" size="2">In</font><font face="verdana" size="2"> other    words, the micro&#45;world enhances the understanding of the application of    simple <i>Lean</i> tools (5S, balancing, 5&#45;whys), which are embedded in    complex systemic concepts and behaviours, related to the topic, sharing structural    patterns that show the need for strategic decisions when conducting business    improvements. This is consistent with the future challenges proposed by &#91;7&#93;,    among which the need for a comprehensive vision of the issues addressed in simulation    games in engineering stands out as a way to facilitate knowledge transfer to    companies. Below is a discussion of LM tools, their effects on the performance    of the simulated company can be explored through the micro&#45;world: 5S is    a process of continuous improvement based on common sense, which, with the help    of training, empowerment and self&#45;realisation by the worker, seeks to set    the discipline necessary to sustain a clean, orderly, productive and safe working    environment &#91;4&#93;. The steps for its implementation are: <i>Seiri</i>    (Sort), <i>Seiton</i> (Order), <i>Seiso</i> (Clean) <i>Seiketsu</i> (Standardise)    and <i>Shitsuke</i> (Discipline to maintain what has been implemented). In the    micro&#45;world developed, the incidence of this tool in the practice of the    simulated company is achieved through the reduction of no value added operations,    which are easy to overcome through small changes, applying the five steps outlined.    This applies to the entire production line, impacting eight of the twelve operations    that make up "The airplane of the muda" (go to the raw material site, look for    appropriate sheet (no "X"), return to position 1 with sheet, among others).    The reason for enabling, simulating and exploring the effects of this tool is    supported by studies such as &#91;13&#93;, in small and medium enterprises,    reporting a high presence of operations that do not add value to the customer    (transport, movements, waiting, among others), generated by cluttered environments,    lack of cleanliness, elements that are not required, etc., as presented in "The    airplane of the muda".</font> </p> <font face="Verdana" size="2">Turnin</font><font face="verdana" size="2">g to  line balancing, this tool seeks to synchronise production process and customer  required speeds &#91;9&#93;, so that goods shortfalls or surpluses do not happen.  For this, we resort to changes in the configuration of tasks, or in the numbers  of workers assigned to each workstation, to regulate process production capacity.  The developed micro&#45;world considers balancing through changes in the allocation  of workers. This type of strategy is based on a graph known as "balancing wall"  which uses bars to represent each workstation cycle time. It also considers the  contrast between <i>Tack</i> andcycle times against the latter. In the case of  "The airplane of the muda", the cycle time can be likened to how often the production  line launches an airplane, while the <i>Tack time</i> represents how often an  airplane should be handed to a customer. Aligning these two elements increase  the effectiveness of the line, thus allowing the reduction of two major muda principles  of manufacturing: overproduction and stock, which in turn create other problems  for organisations. The possibility of exploring line imbalances facilitates reflection  among leadership, future graduate and tactical personnel, among others, who sometimes  do not perceive stock and overproduction as "manufacturing waste". Whereas showing  their effects in a simulated environment may help reduce complacency, peace&#45;of&#45;mind  and satisfaction, as a production plant is full of completed products, or products  in process, all of which results from assumptions like, "produce as much as possible;  it will get sold."</font>      <p><font face="verdana" size="2">The analysis of causes is an improvement process    that seeks to get to the source of problems and intervene them, while being    completely backed by data and facts. A range of methods and tools are usually    applied in this process, including the 5&#45;whys, which consists of moving    from visible to latent causes by asking why? In the case of "The airplane of    the muda", this tool is used to get to the root cause of the most recurrent    defect: misaligned wings. A simple animation is added to help here, in which    the user moves from the reasons for defects through the last work station (quality    control), up to the first. This makes understanding dependency relationships    that occur in a production line easier, while stressing that cause and effect    are not necessarily in the same place, according to teachings of the fifth discipline    &#91;12&#93;. The use of such tools as the micro&#45;world, which simulates    reality through computer environments, for educational purposes and constructivist    approaches, reflection, analysis, experimentation, feedback, general active    teaching&#45;learning of one or more subjects in particular &#91;14&#93; become    feasible. Discovery learning in an "artificial" environment encourages global    understanding of complex system operation concepts, and facilitates organisational    learning, besides it has been attracting increasing interest in the academic    community &#91;15&#45;16&#93;. In the interests area, the micro&#45;world was    integrated with system dynamics to consider, besides the specific knowledge    provided by "The airplane of the muda", learning options from systems thinking;    for example, to analyse the production system response to improvements implemented    or discontinued; also, to study the relationships between these actions and    other company subsystems, to deduce possible patterns of behaviour bring forth    leverage points.</font></p>     <p><font face="verdana" size="2">One of the main distinctions in this micro&#45;world    is that it considers not only a global vision among subsystems but also part    of their short&#45;term performances, visible on a production line. It then    shows how the effects of producing a given unit or placing a person at a certain    workstation are immediately visible in production, and can eventually impact    other subsystems, until they affect the entire production line, not necessarily    favourably; i.e. it doesn't just consider the relationships that underlie the    macro or general subsystems of a company, but also allows for analysis of what    happens within production line subsystems.</font></p>     <p style='text&#45;align:justify;text&#45;autospace:none'><font face="verdana" size="2">&nbsp;</font></p>  	     <p><font face="verdana" size="2"><b><font size="3">CONCLUSIONS</font></b></font>  </p>     <p><font face="verdana" size="2">1.&nbsp;&nbsp;In the case of "The airplane of    the muda", a <i>Lean Manufacturing</i> teaching&#45;learning tool, the effectiveness    of which has been proved in other studies, we were able to provide the academic    community with its statistical features, indicating probability distributions    and their parameters, among others, which can modelled from computer simulations    by other researchers, to promote cotrasting results that point out new findings    (patterns of behaviour, effects, etc.).</font></p>     <p><font face="verdana" size="2">2.&nbsp;&nbsp;A computer model has been achieved    by integrating elements of dynamic systems, a simulation game model and a challenging    case for the user (maximizing cash flow), besides &nbsp;an interface in which    he/she can make decisions on line balancing, 5S, and the 5&#45;whys. The user    can test his/her hypotheses, receive feedback, and analyse behaviour, not only    in the short term, but also considering feedback, over a period of up to 25    years. Simple LM tools can be taught, along with underlying complex business    improvement concepts and behaviours.</font></p>     <p><font face="verdana" size="2">3.&nbsp;The study of the interactions between    the production and finance subsystems, the customer and improvement subsystems,    approached in the context of the production line, allows for a new system archetype    to be inferred. This was called "Lean constraint cap", to honour the form it    takes and because it relies on the foundations of Lean (reduction of operations    with no value added) and the theory of constraints (identification of system    constraints). It appears that actions aimed to reduce transport, wait time,    moving, etc., it is afford promising perspectives: identification of a line&rsquo;s    overall constraint, and application of Lean tools<i>.</i> On the other hand,    when considering the analysis of defective product causes, for example, through    the 5 whys, the overall system could be promoted without the necessity of directly    checking the constraint, given dependency relationships between work stations,    as characteristic of processes that resemble the line of "The airplane of the    muda".</font></p>     ]]></body>
<body><![CDATA[<p><font face="verdana" size="2">4.&nbsp;For future studies, this tool serves    as a lab to assess the effects of systems thinking on the definition and development    of business improvement strategies. The micro&#45;world may also be used to    analyse elements from other theories, such as constraints and data use from    teaching&#45;learning process simulations that deal with statistical analysis,    related to business engineering. </font> </p>     <p style='margin&#45;right:&#45;.5pt;text&#45;align:justify'><font face="verdana" size="2">&nbsp;</font></p>  	     <p style='margin&#45;right:&#45;24.8pt;text&#45;align:justify;text&#45;autospace: none'><font face="verdana" size="2"><b>    <font size="3">REFERENCES</font></b></font></p>  	     <!-- ref --><p style='text&#45;autospace:none'><font face="verdana" size="2">1. Womack J,    Jones D, Ross DT. The machine that changed the world: the story of Lean Production.    New York: Rawson McMillan; 1990. ISBN 0892563508.    </font></p>  	    <!-- ref --><p style='text&#45;autospace:none'><font face="verdana" size="2">2. Manotas D, Rivera L. Lean manufacturing measurement: the relationships between lean activities and lean metrics. Management Studies. 2007;23(105):69&#45;84.    ISSN 0123&#45;5923 .</font></p>  	     <!-- ref --><p style='text&#45;autospace:none'><font face="verdana" size="2">3. P&eacute;rez    J. El avi&oacute;n de la muda: herramienta de apoyo a la ense&ntilde;anza&#45;aprendizaje    pr&aacute;ctico de la manufactura esbelta. Revista Facultad de Ingenier&iacute;a    Universidad de Antioquia. 2011 ;(58):173&#45;82.     ISSN 0120&#45;6230.</font></p>     <!-- ref --><p style='text&#45;autospace:none'><font face="verdana" size="2"> 4. P&eacute;rez    J. Mejoramiento paso a paso en la PYME manufacturera &iquest;C&oacute;mo iniciar    al personal operativo? Medellin&nbsp; (Colombia): Editorial Universidad de Antioquia;    2012.     ISBN 978&#45;958&#45;714&#45;512&#45;0.</font></p>  	     <!-- ref --><p style='text&#45;autospace:none'><font face="verdana" size="2">5. Sacrist&aacute;n    A. La importancia de los micromundos computacionales como entornos did&aacute;cticos    estructurados para fomentar e investigar el aprendizaje matem&aacute;tico. In:    3rd International Congress on the Teaching of Computer Aided Mathematics (CIEMAC)    at the Technological Institute of Costa Rica in Cartago; Costa Rica: Technological    Institute of Costa Rica; 2003.    </font></p>  	     <!-- ref --><p style='text&#45;autospace:none'><font face="verdana" size="2">6. Badilla E,    Chac&oacute;n A. Construccionismo: objetos para pensar, entidades p&uacute;blicas    y micromundos. Actualidades Investigativas en Educaci&oacute;n. 2004;4(1):1&#45;2.        ISSN 1409&#45;4703.</font></p>  	    <!-- ref --><p style='text&#45;autospace:none'><font face="verdana" size="2">7. Deshpande A, Huang S. Simulation games in engineering education: A state&#45;of&#45;the&#45;art review. Computer Applications in Engineering Education. 2011;19(3):399&#45;410.     ISSN 1099&#45;0542.</font></p>  	     <!-- ref --><p style='text&#45;autospace:none'><font face="verdana" size="2">8. Parra C, P&eacute;rez    J, Torres D. Modelaci&oacute;n y simulaci&oacute;n computacional de un proceso    productivo de una peque&ntilde;a empresa usando din&aacute;mica de sistemas.    Revista Cient&iacute;fica Ingenier&iacute;a y Desarrollo. 2006; (20):151&#45;71.        ISSN 0122&#45;3461.</font></p>  	    <!-- ref --><p style='text&#45;autospace:none'><font face="verdana" size="2">9. Tejeda S. Mejoras de Lean Manufacturing en los sistemas Productivos. Ciencia y Sociedad. 2011;36(2):276&#45;310.     ISSN 0378&#45;7680.</font></p>  	    <!-- ref --><p style='text&#45;autospace:none'><font face="verdana" size="2">10. Arrieta J, Botero V, Romano MB. Benchmarking sobre Manufactura Esbelta (Lean Manufacturing) en el sector de la confecci&oacute;n en la ciudad de Medell&iacute;n, Colombia. Journal of Economics, Finance and Administrative Science. 2010;15(28):141&#45;70.     ISSN 2077&#45;1886.</font></p>  	    <!-- ref --><p style='text&#45;autospace:none'><font face="verdana" size="2">11. P&eacute;rez J, Patino C, &Uacute;suga O. Uso de herramientas de mejoramiento y su incidencia en costos, fallas y factores de &eacute;xito de grandes y medianas empresas industriales del Valle de Aburr&aacute;. Gest Prod. 2010;17(3):589&#45;602.     ISSN 0104&#45;530X.</font></p>  	     <!-- ref --><p style='text&#45;autospace:none'><font face="verdana" size="2">12. Senge P.    La quinta disciplina: el arte y la pr&aacute;ctica de la organizaci&oacute;n    abierta al aprendizaje. Buenos Aires: Ediciones Granica; 2005.     ISBN 950&#45;641&#45;430&#45;0.</font></p>  	    <!-- ref --><p style='text&#45;autospace:none'><font face="verdana" size="2">13. P&eacute;rez J, La Rotta D, Sanchez K, et al. Identificaci&oacute;n y caracterizaci&oacute;n de mudas de transporte, procesos, movimientos y tiempos de espera en nueve pymes manufactureras incorporando la perspectiva del nivel operativo. Ingeniare Chilean Journal of Engineering. 2011;19(3):396&#45;408.     ISSN 0718&#45;3291.</font></p>  	    <!-- ref --><p style='text&#45;autospace:none'><font face="verdana" size="2">14. Alava C, Aguirre A, Cabrera H, et al. Creaci&oacute;n de micromundos aplicando la teor&iacute;a de juegos y el dise&ntilde;o orientado a objetos. Revista de investigaciones UNAD. 2011;10(1):185&#45;95.     ISSN 0124&#45;793X.</font></p>  	    <!-- ref --><p style='text&#45;autospace:none'><font face="verdana" size="2">15. Franco C, Vel&aacute;squez J, Cardona D. Micromundo para simular un mercado el&eacute;ctrico de corto plazo. Cuadernos de Econom&iacute;a. 2012;31(58):229&#45;56.     ISSN 2248&#45;4337.</font></p>  	     <!-- ref --><p style='text&#45;autospace:none'><font face="verdana" size="2">16. Pasin F,    Giroux H. The impact of a simulation game on operations management education.    Computers &amp; Education. 2011;57(1):1240&#45;54.     ISSN 0360&#45;1315.</font></p>     <p style='text&#45;autospace:none'>&nbsp;</p>     <p style='text&#45;autospace:none'>&nbsp;</p>     <p><font face="Verdana" size="2">Recibido: 15 de abril del 2015.    <br>   Aprobado: 11 de mayo del 2015</font>. </p>     <p>&nbsp;</p>     ]]></body>
<body><![CDATA[<p>&nbsp;</p> <font face="Verdana" size="2">Jorge </font><font face="Verdana"><font size="2">P&eacute;rez  Rave</font></font><font face="Verdana" size="2">, Universidad de Antioquia, Departamento  de Ingenier&iacute;a Industrial, Medell&iacute;n, Colombia. Correo electr&oacute;nico:  <a href="mailto:%20jorge.perez@udea.edu.co%20">jorge.perez@udea.edu.co</a></font>       ]]></body><back>
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<label>1</label><nlm-citation citation-type="book">
<person-group person-group-type="author">
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<given-names><![CDATA[J]]></given-names>
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<name>
<surname><![CDATA[Jones]]></surname>
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</person-group>
<source><![CDATA[Ross DT he machine that changed the world: the story of Lean Production]]></source>
<year>1990</year>
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