<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>2221-2434</journal-id>
<journal-title><![CDATA[Revista Finlay]]></journal-title>
<abbrev-journal-title><![CDATA[Rev. Finlay]]></abbrev-journal-title>
<issn>2221-2434</issn>
<publisher>
<publisher-name><![CDATA[Universidad de Ciencias Médicas de Cienfuegos. Centro Provincial de información de Ciencias Médicas]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S2221-24342024000100110</article-id>
<title-group>
<article-title xml:lang="es"><![CDATA[Práctica de actividad física por medio de videojuegos activos en el abordaje de la obesidad en edades pediátricas]]></article-title>
<article-title xml:lang="en"><![CDATA[Practice of Physical Activity through Active Video Games in Addressing Obesity in Pediatric Ages]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Bustos Viviescas]]></surname>
<given-names><![CDATA[Brian Johan]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[García Yerena]]></surname>
<given-names><![CDATA[Carlos Enrique]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Romero Cuestas]]></surname>
<given-names><![CDATA[Carlos Alberto]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
</contrib-group>
<aff id="Af1">
<institution><![CDATA[,Centro de Comercio y Servicios SENA Regional ]]></institution>
<addr-line><![CDATA[Risaralda ]]></addr-line>
<country>Colombia</country>
</aff>
<aff id="Af2">
<institution><![CDATA[,Universidad de Magdalena  ]]></institution>
<addr-line><![CDATA[ Santa Martha]]></addr-line>
<country>Colombia</country>
</aff>
<aff id="Af3">
<institution><![CDATA[,Universidad de Cundinamarca  ]]></institution>
<addr-line><![CDATA[ Fusagasugá]]></addr-line>
<country>Colombia</country>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>03</month>
<year>2024</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>03</month>
<year>2024</year>
</pub-date>
<volume>14</volume>
<numero>1</numero>
<fpage>110</fpage>
<lpage>112</lpage>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://scielo.sld.cu/scielo.php?script=sci_arttext&amp;pid=S2221-24342024000100110&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://scielo.sld.cu/scielo.php?script=sci_abstract&amp;pid=S2221-24342024000100110&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://scielo.sld.cu/scielo.php?script=sci_pdf&amp;pid=S2221-24342024000100110&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="es"><p><![CDATA[RESUMEN El incremento de la obesidad en el mundo demanda de un plan estratégico dirigido a su prevención en el inmediato, mediano y a largo plazo, dado que los niños que desde edades tempranas presentan condiciones de obesidad, tienden a mantener este estado en periodos siguientes de su vida, lo que conlleva a adquirir otras enfermedades denominadas no transmisibles. Estudios adelantados han identificado estrategias fundamentadas en el desarrollo de propuestas tecnológicas que aportan a la promoción de la actividad física mediante juegos activos para los niños. Estas propuestas constituyen alternativas postmodernas que motivan a un cambio de conductas sedentarias para la consolidación de hábitos de vida saludables. Es necesario la implementación de programas orientados a la prevención de la obesidad en edades pediátricas, mediados por videojuegos activos como alternativas didácticas que promuevan la disminución de los periodos de sedentarismo y el control de enfermedades crónicas no transmisibles.]]></p></abstract>
<abstract abstract-type="short" xml:lang="en"><p><![CDATA[ABSTRACT The increase in obesity in the world demands a strategic plan aimed at its prevention in the immediate, medium and long term, given that children who present with obesity from an early age tend to maintain this state in subsequent periods of their lives, which leads to acquiring other so-called non-communicable diseases. Advanced studies have identified strategies based on the development of technological proposals that contribute to the promotion of physical activity through active games for children. These proposals constitute postmodern alternatives that motivate a change in sedentary behaviors to consolidate healthy lifestyle habits. It is necessary to implement programs aimed at preventing obesity in pediatric ages, mediated by active video games as educational alternatives that promote the reduction of periods of sedentary lifestyle and the control of chronic non-communicable diseases.]]></p></abstract>
<kwd-group>
<kwd lng="es"><![CDATA[niños]]></kwd>
<kwd lng="es"><![CDATA[obesidad]]></kwd>
<kwd lng="es"><![CDATA[actividad física]]></kwd>
<kwd lng="es"><![CDATA[sedentarismo]]></kwd>
<kwd lng="es"><![CDATA[covid-19]]></kwd>
<kwd lng="en"><![CDATA[child]]></kwd>
<kwd lng="en"><![CDATA[obesity]]></kwd>
<kwd lng="en"><![CDATA[physical activity]]></kwd>
<kwd lng="en"><![CDATA[sedentary lifestyle]]></kwd>
<kwd lng="en"><![CDATA[covid-19]]></kwd>
</kwd-group>
</article-meta>
</front><back>
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