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Revista Cubana de Ciencias Informáticas

On-line version ISSN 2227-1899

Abstract

CUBA RONDON, Enelis Blanca  and  PEREZ MALLEA, Iván. Application of gamification in the design of activities in Distance Education. Rev cuba cienc informat [online]. 2021, vol.15, n.4, suppl.1, pp. 366-380.  Epub Dec 01, 2021. ISSN 2227-1899.

The current generations of young people need to find answers in the educational context to their technological and knowledge concerns. This brings with it the responsibility of teachers and institutions to innovate teaching with emerging methodologies, used to incorporate in their classes’ strategies that favor the autonomous and meaningful learning of their students. All this in order to increase motivation, commitment and to provide all possible tools and resources to their students. The objective of this work is to make a theoretical review of the benefits of the use of gamification and to know its application in the educational context. This work adopts a qualitative methodology, based on content research, where an analysis of gamified experiences is carried out, taking into account the elements of video game design. The results indicate that gamification processes in education generate important benefits for students, mostly related to the generation of commitment to learning. After this argumentation, the article concludes in favor of the benefits of gamification in a distant education such as motivation, immersion, engagement and socialization through interactivity, narrative for the generation of emotions and interaction in educational spaces.

Keywords : compromise; education; gamified experiences; gamification; videogames.

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