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Conrado

On-line version ISSN 1990-8644

Abstract

PALMA RIVERA, Diego Paul; MACHUCA VIVAR, Silvio Amable; JALON ARIAS, Edmundo José  and  SAMPEDRO GUAMAN, Carlos Roberto. Gamification in virtual learning environments for the metropolitan district educational unit. Conrado [online]. 2022, vol.18, n.85, pp. 212-217.  Epub Apr 02, 2022. ISSN 1990-8644.

The health problem generated by COVID-19 unexpectedly accelerated some of the everyday aspects of our daily life where Information and Communication Technologies were not very involved, with this the introduction of tools in education was hastened which have denoted difficulties technical and technological services and technical resources that people use, another aggravating factor is inaccessible areas and economic problems, as positive aspects it can be highlighted that populations can change the way they carry out daily activities and that the will can much more than current problems, the good result in the teaching-learning process in Virtual Learning Environments (EVA) mainly requires the active participation of the student, so the teacher must try to develop activities that motivate the student to participate, to investigate and develop their learning autonomously, one of these activities is that of playful character that facilitates the internalization of students' knowledge in a fun way and generating significant experiences. This work was carried out with the main objective of analyzing the use of the gamification technique in the EVA for the Metropolitan District Educational Unit (UEDM) of Santo Domingo, applying a qualitative - quantitative research, which showed that motivational techniques are not used in teaching (gamification or gamification) that develop significant learning in students and that with the proper application of these resources, learning in the different actors would be enhanced.

Keywords : Gamification; gamification; learning tools; virtual learning environments, learning resources.

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